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1. Eve launcher won't update and is now gone. - in Issues, Workarounds & Localization [original thread]
Alright I reinstalled for a 2nd time and noticed I had some weird proxy problem on my router. Since my client is up to date anyway I have no idea if the launcher is working or not.
- by Commander Ted - at 2015.02.05 21:22:39
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2. Eve launcher won't update and is now gone. - in Issues, Workarounds & Localization [original thread]
Alright, after re-installing the client the problem still persists with the newest patch again. Also now my repair tool doesn't even open a window I can see. UPDATE: Now the launcher just crashes every time I use it and doesn't even give me any ...
- by Commander Ted - at 2015.02.05 17:37:35
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3. Eve launcher won't update and is now gone. - in Issues, Workarounds & Localization [original thread]
So I attempted to update my game and the launcher froze at the creating patch portion at 25% every time. After following the instructions on this page https://wiki.eveonline.com/en/wiki/EVE_Launcher_Issues_and_Workarounds#If_Repair_Tool_does_not...
- by Commander Ted - at 2015.02.03 21:35:56
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4. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: What if CONCORD just didn't respond as fast to capital ship ganks? Now there's more reason to go through lowsec. Leave highsec chokepoints, but make a whole bunch of alternate paths through lowsec all with similar numb...
- by Commander Ted - at 2015.01.31 18:21:38
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5. In-game spreadsheets - in Player Features and Ideas Discussion [original thread]
I don't think making an excel clone is something CCP should prioritize. Whats wrong with multi monitors or alt-tab?
- by Commander Ted - at 2015.01.31 03:26:34
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6. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Helios Panala wrote: I doubt any section of the playerbase would leave in large numbers as a result of this proposed change. I don't think high-sec carebears are as risk-averse as they're commonly made out to be. My theory is they just don'...
- by Commander Ted - at 2015.01.31 03:15:31
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7. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: What advantage? I remember the times when TEST held sov in Fountain and the terror of Hier. Nothing cloaky made it through there. I thus don't see any advantage. Just easier targets for Low sec people, because the game's popu...
- by Commander Ted - at 2014.11.01 19:24:29
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8. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ceawlin Cobon-Han wrote: You really are some type of comedian, you are! You want people to think you "care" about the earning power of the HS players? Of course it's about getting you more easy action. There is no other reason for wanting this...
- by Commander Ted - at 2014.11.01 19:10:54
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9. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: The problem is that those in the hisec area absolutely do not want to be in the losec area. Then they don't have to go. Duh.
- by Commander Ted - at 2014.11.01 18:37:02
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10. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Caleb Seremshur wrote: I have never understood why this game needed so mich "safe" space. Plenty of other games have openworld pvp starting just outside any newb zone or city The answer is simple if you open up and think ...
- by Commander Ted - at 2014.10.28 01:40:14
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11. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Unsubbed for a year and people still posting in my thread. Seems like this idea would be made more viable after glancing at the new jumping mechanics also. Also I don't know how to play anymore so if anyone has any suggestions for the OP it woul...
- by Commander Ted - at 2014.10.26 21:37:46
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12. decentralise jita - in Player Features and Ideas Discussion [original thread]
Idea in my tag could help. Just saying.
- by Commander Ted - at 2014.02.27 20:42:00
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13. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
what is with all the locked topics.
- by Commander Ted - at 2014.02.20 20:07:00
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14. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
A real dev post would be nice...
- by Commander Ted - at 2014.02.19 18:22:00
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15. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
voetius wrote: Maybe I shouldn't have used the term Jesus Feature and just left it at Big Bang change although I think you are being a bit picky about terminology and you understand the point I'm making. Which is that big changes to gameplay ...
- by Commander Ted - at 2014.02.17 14:23:00
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16. Sticky:[Rubicon 1.3] Corporation Member Cap Increase - in Player Features and Ideas Discussion [original thread]
I oppose this for reasons I have yet to think of.
- by Commander Ted - at 2014.02.17 14:22:00
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17. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
voetius wrote: I like the idea in general but the implementation could be done in different ways. I'm also wary of Big Bang changes to gamepplay (aka Jesus features) that could have a serious effect on subscriber numbers - see Incarna. I woul...
- by Commander Ted - at 2014.02.17 02:52:00
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18. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Cody Rasr wrote: Quick thought before I forget. With my idea maybe add some systems that don't have any purpose other than to test this. Perhaps creating some nice short cuts. This would take a lot of work I'm sure but I think it would be inter...
- by Commander Ted - at 2014.02.16 18:19:00
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19. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
This would add four new regions, obviously these regions would be unexplored and lack infrastructure, therefore the law enforcement provided by concord would be low. No strained relations. No "but muh lore!" No "BORDERS ARE ALWAYS MOST SECURE P...
- by Commander Ted - at 2014.02.16 18:18:00
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20. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: This thread has attracted a great deal of attention and as such I think deserves a sticky. Does anyone agree with that? If CCP were to ever consider this idea they would have to make their own sticky, featuring...
- by Commander Ted - at 2014.02.14 21:21:00
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